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It's a shame then that losing sight of your target is incredibly easy during wild, up-close brawls.


Even just a bat with a nail or two pounded through it! Whether you're into high-powered magnums or lighting fast assault rifles, every weapon feels excellent in Back 4 Blood. The M249 light machine gun packs enough of a wallop at high firing rates that I nearly always carried one, particularly if I found any damage-enhancing attachments laying around. Laughs aside, the gunplay has quite a satisfying kick too. Or hucking frag grenades into a crowd of living dead only to have the ensuing sinew-showers drench friends. All too often, I found myself grinning over utterly absurd sights, like Sleeper Ridden sitting comfortably in meaty wall-mounted cocoons suddenly springing to life then pinning a teammate to the floor. Regardless, I'm just hoping to see if this attracts any fans of the games or potential fans that can afford to look into it.That surprisingly pleasant attitude pervades combat in Back 4 Blood as well. Or heck, maybe you're a gamemaster looking to run a campaign of your own, I'd gladly join that. BUT I'm hoping that with enough interest I'll be able to flesh out even more of either idea while doing my best to teach those unfamiliar with the system just how it plays.
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But as simple as this sounds, it would be much simpler if the majority of these Altered humans weren't located in Starrisburg, and the only living soul aware of the full potential of this experiment wasn't so preoccupied with keeping his now-comatose son alive.īasically, I've got a decent idea for basises of campaigns, just not the overall details from beginning to end.
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After the discovery that these experimental injections were tied to a Doctor that ran a now-defunct free clinic in Strattisburg and his partner who has been considered dead for decades, officials have deemed a situation this important to be dealt with their most esteemed heroes, thus resulting Steel Falcon having a good chunk of free reign to contain the difficulties of this crisis.
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After a mixup between a medicinal giant and an experimental lab, a series of injections mistaken for vaccinations were administered across The United States, causing 365 people to develop superhuman abilities tied to the traits of different animals. The same city that acted as a beacon of hope for the world would be the subject of controversy. Strattisburg, a modern-day metropolis where high-tech innovations are actively being tested through public use, would be the home of his base, as well as where most of his innovations would be showcased. Of these heroes, Steel Falcon is among the most famous for his brilliance aiding to technology that is as affordable as it is fantastic.

In time these pulp heroes became more and more innovative and led the forefront of modern scientific advancements. The campaign would be text-based and divided into several mini-campaigns that would crossover during larger events.Īnother option is one that is tied to an original concept of mine, though warning as it's a tad wordy:Įver since WWII, vigilantes taking up arms have actively become an invaluable part of American law enforcement and culture. I have two potential options for campaigns: One is an ambitious crossover between elements of Marvel and DC where the world's first superheroes begin to appear around the time a disaster at Central City caused S.T.A.R.
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That's why I'm actively seeking as many communities as I possibly can for those interested in the game and learning how to play it together, so that I can indeed run a campaign in said system. The fact of the matter is though that it's impossible to run a game without players. As of today, I'm now far more in-the-zone of being able to gamemaster a campaign with this system. SO, it never got to take off like other RPGs, which is a shame because looking through my copy of it, it's legitimately a great game. To make a long story short, DC Comics hired a publisher to make an RPG, it was successful, they stopped making it, the publisher made their OWN version, buuut DC made the argument that they MAY have also owned the rights to the engine shared in both iterations of the RPG.even though they've never fully confirmed it. And that purpose would be.to play a game. A Quest for those well-versed enough in an obscure and rare Tabletop RPG to come together with a purpose.

I've come to you during these trying times on, what you COULD call a quest.
